Between is a story-driven RPG with transformation mechanics that has earned genuine fan devotion—players regularly report 40–100+ hour binges and praise the narrative, character depth, and thoughtful game design. The transformation system is central and mostly optional (with one mandatory early change), and the game caters strongly to trans audiences in particular, who find the writing affirming and cathartic. However, the game deliberately prioritizes narrative pacing over speed; text advances slowly with frequent dramatic pauses, and combat can feel methodical. This is intentional design, not a bug—the dev is explicit that this is an RPG first, not a quick-hit adult game—but it will frustrate players seeking fast gratification or minimal story. Community opinion splits cleanly: those who embrace slow-burn storytelling find it exceptional; those seeking rapid content progression will bounce off. The build is stable and feature-complete through chapter 6 of 10 planned, with only isolated late-game glitches and a known (acknowledged, unfixed) high-FPS timer bug that inflates playtime counters.
Description
Between is an original tactical RPG developed in RPG Maker MV, inspired by Persona, Xenoblade, Trails/Kiseki, and Final Fantasy 14. You play as a character thrust into a mysterious world governed by god-like entities called "Wills" that can reshape reality and determine fate. The game asks: will you become a plaything in their games, or will you embrace transformation and power to stand alongside allies?
You traverse uniquely themed dungeons called "Oases," each featuring transformative elements that range from sex changes, catgirl transformations, fantasy hero forms, and cyberscapes. Combat centers on strategic, tactical battles where preparation and in-battle decision-making are paramount—no grinding required. The game offers multiple difficulty options and optional superbosses for those seeking mastery.
Between incorporates adult themes and scenes throughout its narrative without shying away from content appropriate to the story. The game contains approximately 35+ hours of content across 6 completed chapters of a planned 10-chapter story, with a focus on character development, choice-driven gameplay, and engaging combat mechanics that reward player creativity and tactical thinking.