Description
A single-player card battle game where you build a 30-card deck and duel seven guardians in turn-based strategic combat. Each turn you gain one aether to spend on summoning units and casting spells to reduce your opponent's LP to zero. The core tension lies in deciding when to attack—a one-point difference in damage can flip board advantage entirely. Delayed cards called "刻読" can be placed face-down and activated later for powerful effects, creating mind games about threat prediction. The game features six attributes arranged in two rock-paper-scissors chains, encouraging deck-building decisions about attribute synergy versus coverage. Between duels, you earn currency and new cards to rebuild your deck for the next matchup, creating a roguelike progression loop.
Screenshots