Editorial Has potential
60 Days of Us is a solid zombie-apocalypse visual novel built on HS2 engine, praised for its animated scenes, compelling narrative setup, and strong character dynamics centered on the protagonist. The large cast—including the soldier girl, mechanic, cop, and sister—creates clear choice-point tension, and players consistently highlight good pacing and immersive dystopian storytelling. However, the game remains in early access with no meaningful branching outcomes yet; most note that while Team A/Team B routes exist, decisions don't visibly land, and significant story content is still unfinished. A handful of reviews flag occasional tonal inconsistencies (the high-heels lecture early on) and some awkward character beats, but these are isolated. Community is divided on content: some request NTR paths, others explicitly oppose them; the game shows no NTR tags currently and the dev has stated vanilla and harem are the focus. The art style divides opinion—some find HS2 perfect for the genre, others can't engage with it. For players seeking post-apocalyptic character-driven VNs with military/survival flavor and a large cast to romance, this is worth checking; expect an unfinished experience that improves with each update but isn't yet a full story.
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