Editorial Has potential
What Was Taken is a fantasy VN with D&D-inspired worldbuilding and story that has earned genuine praise for its narrative, characters, and world design. Players highlight compelling writing, interesting choices with planned real consequences, and a refreshingly relaxed tone that older players find nostalgic. The developer is actively evolving the game—recently committing to a visual overhaul for consistency and character clarity, addressing long-standing concerns about artwork inconsistency (partly AI-generated). However, the game remains early and linear; content is modest, battles are sparse, and players want more interaction and meaningful choices in the present state. A significant community dispute surrounds optional femdom content: some players welcome it as an avoidable route, while others reject the very idea that such scenes should exist even as optional—this is a taste divide, not a quality flaw. Save-slot limits and missing scene-replay also annoy players. The project shows genuine creative ambition and developer responsiveness, but it is visibly in development; expect incremental updates and visual iteration rather than a polished, feature-complete experience.
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