Editorial Has potential
What Was Taken is a medieval fantasy romance with an engaging setup and strong character work that keeps players invested. The writing and character interactions land well, and recent updates have added animations that enhance the experience. However, the game is hampered by a divisive custom save system that frustrates many players—some praise it as a unique feature, but others report losing saves between updates and find the interface cumbersome compared to standard Renpy saves. A few players also note mild dissatisfaction with the "chosen one" fantasy trope and occasional character-model inconsistencies, though these are minor grievances. Community consensus leans positive on the creative side, but technical friction around saves and unconfirmed virus-flag reports on some distribution mirrors suggest caution.
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