Editorial Has potential
The Curse of Something is a sprawling transformation-sandbox with multiple game modes, the newest being "Curse of the Giant Boyfriend"—a stat-management sim where you tend to a rapidly growing partner. Community consensus is warm: players genuinely enjoy the writing, character work (including thoughtful details like a character with speech apraxia), and the layered systems. The creative execution is solid and the game delivers on its niche appeal. However, the build is visibly mid-development. The Giant Boyfriend mode is incomplete, with players reporting that stat balancing breaks down at scale (frustration and arousal spike beyond what mechanics can manage), missing content for extreme sizes, and unfinished work options. The Custom Enemy Editor has known bugs and lacks features. Version-numbering confusion on itch.io affects downloads. For a Patreon-ahead release, this is expected; for the public build, expect to hit walls. If you're patient with roughness and invested in the game's vision, it's worth exploring; if you want a finished experience, wait.
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