Editorial Don't bother
NTS-IM-SIM attempts a premise about a couple exploring non-monogamy, but players consistently report the relationship feels hollow from the start—little chemistry, rushed pacing, and a protagonist who seems checked-out rather than genuinely conflicted. The MC "abandoning all hope" of sex and passively watching his girlfriend of only three months sleep with others reads less like a thoughtful exploration of desire and more like a hollow setup; reviewers who wanted actual tension (jealousy, second thoughts, genuine compromise) found none. Community opinion divides sharply on whether this is netorase (consensual sharing) or just the girlfriend doing what she wants while the MC watches numbly—a distinction that matters for the audience. The game's incomplete state (0.3.0 on Patreon, described as abandoned) and security warnings (Windows Defender flags, though likely false positives common to unsigned Godot builds) add friction, though the core problem is creative: no foundation to care about.
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