Editorial Has potential
MystGrove positions itself as a colony-management sim with NSFW content, drawing inevitable comparisons to RimWorld with adult mods. The concept excites players who see potential in a game designed from the ground up around sexual mechanics rather than bolted on—but execution remains early-stage. The build is actively unfinished: no save system yet (forcing restarts), missing core mechanics like weapon crafting despite stat UI for them, single-animation loops that kill replay value, and a significant AI pathfinding problem where colonists get stuck vibrating in place or trapped behind walls they build. These aren't polish issues; they're foundational gaps. When saves do work, the underlying design shows promise—players praise the character creation and art direction, and the dev's engagement with feedback is genuine. Worth monitoring for the next major update, but current build is too rough for extended play.
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