Description
A short interactive fiction piece (approximately 500 words) exploring the psychological complexities of missing an abusive partner. The narrative delves into feelings of emptiness, the paradox of longing for someone who has caused harm, and the internalized self-blame often present in victims of abusive relationships. Through themes of objectification and degradation, the game examines why people struggle to hate those who hurt them. This is the second entry in the Primary Lights trilogy.
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