Editorial Meh
Crossing Lines is a feminization/sissy game with attractive media and an intriguing premise, but the current build is severely broken and the content remains skeletal. Core systems—time progression, clothing, jobs, and money—are fundamentally non-functional: time jumps to 27 o'clock, clothes don't equip correctly, jobs trigger infinite loops, and money tracking fails. Logic sequencing is also wrong (events occur in the wrong order, feminization points don't apply consistently). Community consensus is that while the art and media are solid and some see potential, the game is unplayable in its present state and desperately needs bug fixes before any new content. Players debate whether feminization should always mean sissification (some want femdom/female routes or masculine tops), but that's a design direction question, not a defect—the real issue is that almost nothing works.
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