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A Home Between Us

A Home Between Us

Developer Kia Zhume
Status in-development
Version 0.3.9a
Released 2026-06-30
Price free
Languages en
Platforms windowsandroidlinux
3D Game Adventure Animation Daily Life Dating Sim Life Simulation Male Protagonist Mobile Point-and-Click POV Ren'Py Sandbox Simulator Survival

Editorial Has potential

A Home Between Us is a slice-of-life management sim with custom H-content that has won genuine appreciation for its art, character writing, and the effort behind its sandbox economy. The core loop—balancing work, hunger, hygiene, and time to unlock story beats with Kaede—resonates with players who enjoy grind-heavy, narrative-light gameplay; one player reported day-65 playtime with genuine engagement. However, the game is sharply divided: players primarily interested in story find the resource management punishing and opaque (unclear time costs, economy balance issues on harder difficulties), while fans of the sim mechanics and H-scenes are patient with the slow rollout and ongoing balance tweaks. The developer is responsive and iterating (0.3.8b rebalanced jobs and hunger decay after community feedback), but the experience remains rough around the edges—several players report crashes on sleep actions, a name-filter bug, and incomplete content branches. Community feedback is divided on whether the grind is intentional design or an accessibility wall; the game works best for players who enjoy the struggle itself.

Description

A raw slice-of-life visual novel and life simulation about a young man named Riku struggling to survive in a cramped apartment after a life of sacrifice. Having spent his entire youth raising his younger sisters while giving up school, friends, and his own future, Riku now finds himself alone and adrift—working part-time jobs, managing basic survival needs like food and rent, and battling depression and exhaustion. The game centers on his daily grind: working, eating, resting, and maintaining his mental and physical health through a 24-hour cycle system. One fateful night, an encounter with a mysterious NEET fundamentally shifts his circumstances. Gameplay combines visual novel narrative with sandbox life-sim mechanics. Players manage Riku's stats (hunger, energy, mental health), take on various part-time jobs with minigames, visit locations like the shop, park, and hospital, and navigate character interactions and story events. The game features multiple difficulty modes and a permadeath system where neglecting survival needs leads to collapse or eviction. Early versions focus on the survival loop and story setup; adult content is planned for future updates.

Screenshots

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