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A Home Between Us

A Home Between Us

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Developer Kia Zhume
Status in-development
Version 0.3.8b
Released 2026-06-30
Price free
Languages en
Platforms windowslinuxandroid
3D Game Adventure Animation Daily Life Dating Sim Life Simulation Male Protagonist Mobile Point-and-Click POV Ren'Py Sandbox Simulator Survival

Editorial Has potential

A Home Between Us is a narrative-driven sandbox sim with genuine emotional weight: players appreciate the warm, inviting art style, relaxing music, and a story about sacrifice and connection that resonates despite its rough edges. The game's central tension—balancing survival grind with narrative progression—divides the community sharply. Some players find the financial struggle meaningful and thematic; others feel it blocks access to story content and reminds them painfully of real-world precarity rather than entertaining them. The developer is actively listening and patching: recent updates have softened the difficulty curve, made minigame failures less punishing, and acknowledged requests for text-speed controls and stat transparency. However, the current build is held back by persistent language issues (grammar, spelling, overused punctuation and pauses that exhaust rather than guide), inconsistent game systems (unclear stat interactions, missing UI clarity), and technical friction (hardcoded speeds in archived files, platform limitations). If you value slow-burn character work and don't mind a challenging early access experience, the foundation is worth exploring; if you need polish and accessibility first, wait for the next patch cycle.

Description

A Home Between Us is a 3D animated life-sim visual novel set in a contemporary urban setting. You play as Riku, a man who sacrificed his own youth and future to raise his two sisters alone after losing his parents early. Now that they've grown up and moved away, Riku finds himself isolated in a cramped apartment, trapped in a monotonous cycle of survival—working low-wage jobs, scraping by on instant noodles, and watching the days blur together. His life changes when he encounters a NEET (Not in Education, Employment, or Training) one night while walking home. The game combines sandbox mechanics with character-driven storytelling, featuring a full day-cycle system, stat management (hunger, energy, mental health), multiple job types, shopping, and developing relationships with various NPCs. Early builds focus on the survival and life-sim elements; adult content is planned for future updates.

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