Editorial Don't bother
Years Between Us is fundamentally undermined by poor narrative design and a lack of meaningful player choice. Multiple reviewers report that path selection (love, NTS, NTR) produces nearly identical outcomes and images regardless of stat alignment, reducing the branching narrative to window dressing; even on a high love route with negative NTR scores, the same gangbang scene plays out unchanged. The game's core premise—that your choices matter—collapses under scrutiny, with different routes offering only greyed-out dialogue options rather than genuinely divergent story beats. Beyond this, the community expresses widespread frustration with the developer's engagement: extended silence, abandonment of previous projects under new identities, minimal asset variation between updates (reportedly 40 images per cycle), and AI-generated dialogue that feels generic and uninspired. While some players appreciate the branching-stat concept in theory, the execution is hollow, and trust in the project's completion has eroded significantly.
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