Editorial Meh
World of Egris presents an intriguing dystopian setting with the bones of an interesting story, but its execution falters on core design choices. The dual-protagonist structure—two male leads with locked romantic routes—is proving divisive and restrictive. Players report feeling forced into unwanted perspective switches, frustrated by girls assigned exclusively to one protagonist they don't prefer, and concerned about content loss if they wish to focus on a single character. Beyond that structural friction, the pacing feels rushed and scattered; characters lack compelling depth, and the overall presentation doesn't land visually. The game is very early (v0.1), so rough edges are expected, but community consensus suggests the multiple-protagonist framework itself—a choice that works against typical harem-game expectations—may be the larger creative obstacle.
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