Description
A cozy village-builder game set in a ruined mountain hamlet. Place houses, shops, storehouses, and shrines to gradually rebuild the settlement. Your score is determined by the adjacency of buildings—what stands next to what matters. As you accumulate points, new building types unlock via delivery of construction plans. Each placement takes effect immediately with no simulation of residents or traffic. The game focuses on spatial puzzle-solving and aesthetic arrangement rather than complex systems.
Screenshots