Description
A post-apocalyptic survival game set in an ancient vault after civilization's collapse. You wake in a pre-Cataclysm bunker with a woman named Kira, a scarred survivor fleeing raiders, and must navigate both vault maintenance and expeditions into the wasteland. The story spans a two-day prelude and your first week underground, where you manage food, water, and relationships while uncovering the vault's own mysterious awareness of you.
Gameplay revolves around turn-based card combat using moves from striking to seduction and domination, with persistent clothing damage and tactical positioning. Between fights, you explore a hand-crafted world map (ruins, forests, lakes, raider camps) gathering supplies, fishing, and deciding the fate of defeated enemies. Character relationships—particularly with Kira—develop through trust, affection, and lust, each affecting dialogue, clothing, and what she permits. The vault itself keeps score of your moral choices: descend into corruption or cling to your humanity.
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