Description
A experimental horror/art game created as a personal vent project during a period of mental distress. The narrative follows a female protagonist through surreal, disturbing scenarios involving themes of trauma, abuse, and psychological breakdown. The game features intentionally inconsistent visuals and abstract storytelling that shifts between delusional monologues and fragmented reality. Gameplay centers on exploration and witnessing dark, uncomfortable scenarios; the experience is deliberately confrontational and designed as cathartic expression rather than conventional entertainment.
Screenshots