Editorial Meh
Tales of Mystra is a grindy fetish RPG with uneven design philosophy: players consistently praise the community wiki and guide work—often exceeding the dev's own documentation—but criticize the game for hostile balancing, excessive time investment with little payoff, and mechanics that feel designed to frustrate rather than engage. The core complaint is that the dev doesn't playtest rigorously; boss difficulty spikes, HP pools are punishing, and recent changes (like removing save-in-dungeon camping) appear intended to block efficient progression and full gallery completion. Genuine bugs are rare in reports, and the build runs, but the creative direction—grinding for hours to access fetish content—doesn't respect player time, leaving many feeling the AI-generated images aren't worth the friction. Community sentiment is split between die-hard fans who tolerate the grind and players who've moved on to tools like Stable Diffusion rather than replay.
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