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Succubus Desire

Succubus Desire

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SUCCUBUS DESIRE ~リリスプロジェクト~
Developer GrayGreed
Status abandoned
Released 2024-02-10
Price paid
Languages ja
Platforms windows
Rating 4.63
Big Breasts Male Protagonist Monster Girls Succubus

Editorial Meh

Succubus Desire: Lilith Project is a battlefuck-style game that earns cautious praise from its niche audience. The core combat system is noted as genuinely interesting, and the DLC boss fights — including a crossover character from Succubus Academia — add meaningful endgame content with clever unlocking mechanics. The main criticism from players is that the H-content feels thin: each character gets only three CGs (clothed, stripped, and sex), and loss scenes appear to be largely absent, which is a notable miss for the genre. The game offers two endings and a New Game+ mode with a scalable difficulty system, giving it decent replay value. On the translation side, the build available here is a machine translation, which tempers enthusiasm for those sensitive to localization quality. Community feedback is otherwise sparse and conversational rather than deeply critical, but one experienced player calls it "pretty high quality for a battlefuck game-type," suggesting the underlying design holds up. The save file being stored next to the executable rather than in AppData confused a few players but is a minor inconvenience at most.

Description

An adult RPG where the player battles against succubi (dream demons) in a turn-based sexual combat system. The core gameplay revolves around a "stamina duel" mechanic: the player must resist seduction and pleasure while attacking the succubi to drain their power before reaching their own limit. Losing means the demon drains the player's life force. The game features 17 distinct succubi designed with SF-fantasy aesthetics, full voice acting, and illustrated scenes (standard, undressed, and penetration variants). The title emphasizes that succubi cannot be made to climax—pleasure is one-directional, forcing the player into a test of endurance. Playtime ranges from 1 hour (trial mode) to 2–4 hours (main game), with difficulty options and a "Picnic Mode" for story/art/voice enjoyment without combat.

Screenshots

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