Editorial Has potential
Stray In Blur launched in October 2025 to strong praise for its hand-drawn art and visual polish, but the community's mood has soured significantly over silence and technical friction. The prologue itself is well-received — players admire the aesthetic and promise — but the current build suffers from real problems: a lighting plugin crash that blocks new games for some users, camera animations that drag (with no speed option), janky transition timings between dialogue and gameplay, hitbox issues causing unwanted collision stops, and missing quality-of-life features like fullscreen and resolution options. More damaging than the bugs is the communication vacuum: the dev's last forum post was December 4th, and with no updates in over a month on what is explicitly an early-access first release, speculation about abandonment is now the dominant conversation. For a game built on hand-drawn assets — which legitimately take time — the lack of even a "still working on it" message has eroded good will. The game is playable if you're lucky with the crash, but it feels unfinished and unsupported.
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