Editorial Don't bother
Ravenswood Infernum is effectively unplayable in its current build: multiple players report white screens on launch, broken class scenes, missing passages, and save corruption across platforms. Beyond the technical crisis, the game is severely undercooked—most locations show "coming soon", core progression grinds feel punitive (20 strength required for biology class when earning only 3 per week), and substantial content sits behind a paywall even for early access. The UI is also a pain point: anachronistic 90s-web aesthetics, poor font readability, a hardcoded protagonist name (Mark) that players cannot change, and the Harlowe engine choice causing noticeable lag. Community sentiment is frustrated; players see potential in the premise but feel the game is released far too early, with more placeholder than playable content.
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