Editorial Meh
Project: Sword Art is a match-3 puzzle game with anime artwork as its main draw: 21 static and animated (Live2D) unlockable illustrations spread across 105 levels covering seven characters, all uncensored. The art itself earns consistent praise for its vibrant quality, and a skip/auto-clear button means even the least patient players can reach the gallery without grinding every stage. Beyond the visuals, opinion turns sharply critical. The puzzle design is widely faulted for erratic difficulty spikes, gem colors that are hard to distinguish, no power-up or item system to smooth rough patches, and character dialogue popups that obscure the board mid-play. Many reviewers note that the gameplay feels like a barrier rather than a feature, and several compare it unfavorably to the developer's own earlier title, Project: Mirror, calling this a near-identical re-release that adds little. On the technical side, the build has real recurring problems: achievements fail to unlock unless a level is cleared a second time or skipped, the game can freeze or crash when the skip button is pressed rapidly, Korean text displays as garbled characters, and at least one reviewer reports a hard crash looping at level 59. These are consistent complaints across multiple reviews, not isolated incidents. The consensus is to wait for a deep sale and only buy for the artwork — the puzzle component is considered more frustrating than fun by most, and the build carries enough bugs to further diminish an already limited experience.
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