Editorial Has potential
Project Alice is a solid early-access roguelike with strong creature design, animation work, and mechanical depth that rewards system mastery—exactly what its core audience signed up for. Players consistently praise the quality of animations and the interplay between stat buffs and debuffs, though some animations are unfinished and a few enemy encounters feel unfairly punishing. The real friction is technical: the build suffers from scattered bugs (stamina regen fails after grabs, animation gaps between versions, collision oddities with water), small UI text that strains readability, and map traversal that feels tedious without fast travel. The developer clearly understands their craft and is actively patching, but the game still reads as mid-development rather than ready to ship. For players who enjoy creature-focused roguelikes and don't mind rough edges, it's worth the time; for those seeking polish and convenience, wait a few months.
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