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Liz and Rose's Alchemy Factory

Liz and Rose's Alchemy Factory

⊕ Track updates
リズとロゼの工房 ~ 借金姉妹の工房日誌 ~
Developer AQ organization
Status completed
Version 1.0
Released 2022-11-25
Price paid
Languages enjazh
Platforms windows
Rating 4.60
2D Adventure Anal Sex Big Ass Big Breasts Bukkake Censored Creampie Fantasy Female Protagonist Humiliation Non-Consensual Oral Sex Tentacle Turn-Based Combat Vaginal Sex

Editorial Meh

Liz and Rose's Alchemy Factory is a grindy Atelier-inspired RPG with a slow-burn approach to H-content that divides its audience. The core loop—crafting, dungeon crawling, boss fights, and stat management—works, and players who enjoy the Atelier formula and are willing to invest time report satisfaction. However, the game is handicapped by tedious repetition: difficulty balancing is poor (Hard mode barely challenges experienced players), the economy is trivially broken (you'll have surplus funds early), and sex scenes are extremely gatekeepassed—locked behind arena losses with Liz, with no H-events in regular gameplay or part-time jobs despite the adult tag. Some players finish 24+ hours before seeing meaningful content. The community consensus is split between those enjoying the slow grind as part of the appeal and those frustrated by padding that outstays its welcome. There's a yuri route between the sisters, which some praise, and the game does not require prior Atelier knowledge.

Description

Liz and Rose Lachester are twin sisters—alchemists from a remote frontier village—who fall into indolence after their parents disappear. When they inherit a crushing debt from the shipowner Countess Remilia, their escape attempt fails and they are captured, branded with slave magic, and thrown into Fahran, a stratified city of intrigue and danger. Now they must survive brutal labor, dangerous dungeons, and the city's treacherous tiers to reclaim their freedom. This is a turn-based RPG with resource management at its core. Players switch between the two sisters—Liz, energetic and physically capable; Rose, magically gifted and reserved—to complete quests, gather alchemical materials, and fight monsters. Combat involves weapons, magic, consumable items, and status effects; defeat triggers undressing mechanics. The alchemy and crafting system is central: recipes must be purchased and combined to create powerful items that outperform standard attacks. Skill trees unlock passive and active abilities, including some tied to adult events. Progression revolves around an adventurer's guild quest system that rewards accumulated "achievement points" to unlock story stages. Side activities include night work options—dangerous arenas, pleasure work, or legitimate employment—that generate income toward debt repayment. Failure to pay triggers forced encounters with powerful patrons. The game blends dungeon exploration, puzzle-solving, trading, and character-driven narrative within a single-ending story framework of 2+ hours.

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