Description
Grace is a young woman with a somewhat vacant disposition who has landed a job at a psychiatric hospital through connections. Surrounded by eccentric patients with their own quirks, she must navigate her workday while maintaining her sanity. Her choices shape her experience: she can perform her duties diligently or engage in inappropriate behavior with patients. The patients themselves are forward, and shirking her responsibilities invites punishment from the head nurse and director, including experimentation with strange devices. The game focuses on scenarios where Grace endures tickling punishments in various situations—suspended, watched by others—as consequences for her actions.
Screenshots