Editorial Worth it
I Wish I Had Never Gone into the Dungeon is an NTR-focused dungeon-crawler visual novel with strong production values but divisive design. The story follows a classic premise: two childhood friends and a hesitant male protagonist enter a dungeon with a fourth party member (Darius), who gradually seduces both women while the protagonist fails to act. Writing and character development draw consistent praise—reviewers highlight emotional buildup, distinct personalities, and immersive narrative pacing. The animated CGs (added in v2.0+) and art aesthetic (reminiscent of Granblue Fantasy) are the game's standout technical strengths, though some note AI generation in the artwork. Gameplay is deliberately minimal: dungeon exploration runs automatically in real-time while you collect items, with optional manual intervention via consumables and skills. A "skip dungeon" cheat mode lets players focus purely on story and scenes. However, consensus fractures sharply on endings. Multiple reviewers feel the "good ending"—where the protagonist accepts and forgives Darius after the girls have slept with him—is actually worse than the bad ending, amounting to "accepting a counterfeit happy ending" rather than a genuine victory. This is intentional design (the game is NTR-forward), but players divided on whether this works thematically or feels narratively unsatisfying. Gameplay itself draws consistent criticism as "very poor" or "almost non-existent"—combat is shallow, dungeon mechanics boil down to grinding, and the experience feels like a visual novel wearing an RPG costume. The game is stable and feature-complete, however; recent updates demonstrate ongoing developer support.
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