Editorial Worth it
I Wish I Had Never Gone into the Dungeon is a small-scale NTR dungeon crawler built on a heavily modified RPGMaker engine. Its core appeal lies in a well-crafted narrative about the gradual erosion of childhood bonds, told through abundant text and AI-generated CG that, while competently curated, remains visually inconsistent—a trade-off many players accept for the volume of content. Combat is auto-resolved and largely skippable, prioritizing story pacing over mechanical depth; the dungeon exploration itself is serviceable but simple, and becomes repetitive after the initial hours. Critically, opinion divides sharply on the antagonist: some find him a compelling, even sympathetic rival who outshines the weak protagonist; others argue this makes the game more pure-love fantasy than authentic NTR, undermining the genre's appeal. Three branching endings exist, all flavored toward the fetish core audience—there is no "good" route that avoids the content entirely. For players seeking atmospheric narrative progression with minimal friction between story beats, and who are comfortable with AI art and NTR as a core element, this delivers solid value; those seeking robust gameplay or narrative novelty should look elsewhere.
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