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Going To The Caves NTR

Going To The Caves NTR

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Developer Lord_Kisagaki
Status completed
Version 2.0.0
Released 2026-04-17
Price paid
Languages enja
Platforms windows
Rating 4.10
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Editorial Meh

Going to the Caves NTR stands out for its art direction—reviewers consistently praise the visual style as a major strength. However, the creative core falters: gameplay is repetitive and poorly designed, with intrusive mechanics (randomized stat grinding, constant interruptions from collecting items, unclear win/loss conditions against enemies) that actively undermine the corruption narrative the game is trying to tell. The sleeping minigame's RNG gating of NTR scenes further frustrates pacing. On the technical side, the build is playable on PC but plagued by platform issues: Android users hit black-screen CG problems due to image compression, and at least one player reports a late-game softlock with missing audio and unresponsive NPCs. Community feedback is divided—some enjoy it despite flaws, others find the repetition and grinding tedious—but the most detailed critiques highlight fundamental design choices that sabotage the experience.

Description

Going To The Caves NTR is an adventure game set in the world of Auria, where player choices shape story outcomes across four explorable regions. You play as Takahiro, traveling with your wife Asuka and friend Tekumi to an island to explore mysterious caves rumored to hold rare artifacts. However, your journey is complicated when a manipulative guide named Sadao joins the group, creating tension and temptation. The game blends exploration—traversing dungeons, solving puzzles, and navigating traps—with relationship management: Asuka's willingness to resist Sadao's advances depends on her character parameters and your decisions, and your ability to protect her diminishes if you fail. The narrative culminates in four different endings, including one true ending, determined by your performance in combat, resource management, and moral choices throughout the adventure.

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