Description
A tiny vampire working in a tavern, desperate to grow larger. By day she serves hungry patrons and earns gold through cooking orders; by night, she feeds on them—drinking their blood and absorbing their size to grow, all without waking them. Gameplay combines a time-management cooking system with a feeding mini-game: success lets her move on to the next patron in stealth, but failure triggers turn-based combat where it becomes kill-or-be-killed. After each night, she can spend her earnings on upgrades across all game systems. Her growing size acts as a cumulative buff and attracts progressively tougher customers.
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