Editorial Has potential
Fall of the Angels is a story-driven visual novel with strong character writing and an engaging narrative that has earned genuine player attachment—one player called it "one of the most enjoyable games I have ever played on itch." The game blends fantasy, sci-fi, and romance across a rich cast of distinct characters, though its tonal and genre-mixing (angels, void-borns, cyborgs, hi-tech sci-fi) divides the audience; some find it compelling, others feel it dilutes identity. A significant portion of the community dislikes recent narrative shifts—particularly the MC's character transformation and the sci-fi elements introduced after a key battle—and expresses frustration with the decision to remake rather than continue. However, those who embrace the new direction praise improved writing and character designs. Mechanically, choices sometimes feel illusory, and the prologue-heavy remake structure has created confusion about the game's true scope and direction. The build is in rough shape for a title that should be "complete": the game is mid-remake with no firm timeline, hasn't seen a full update in over a year despite sporadic developer check-ins, and the codebase is fragmented (legacy version vs. multiple prologue episodes with unclear narrative continuity). The developer cites life and military service for the slowdown and has committed to returning, but players report mounting frustration with limbo-state development. Download issues (Mega limitations) have also been reported. For a game asking for player commitment across a multi-chapter story, the extended hiatus and fundamental restructuring create genuine uncertainty about whether the project will reach its intended ending.
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