Editorial Meh
Exploding CatGirls is a deck-building puzzle game with a clever core idea—defusing bombs while completing missions to rescue captured characters—but it is severely held back by broken game balance. The community consensus is damning: only two or three skills are viable, most others are mathematically worthless, and winning or losing depends almost entirely on RNG rather than player strategy. Detailed feedback points to fundamental design flaws: cards consumed by skills should recirculate rather than vanish, mission-progress abilities need limits to compete with bomb removal, and skill costs need rebalancing. The game is playable but unfinished; the developer acknowledges the issues and promises fixes, but the current build requires accepting a heavily luck-dependent experience with minimal meaningful choices. As an H-game, it fares worse—static images with no gallery, no zoom, no narrative context, and no reason to replay. The writing is charming (notably a limerick per research item), but the adult content is thin and forgettable. If you enjoy experimental card games and don't mind tolerating brutal RNG and balance issues, or if you're curious about the developer's creative universe, it's worth a look; otherwise, it needs substantial work.
Description
Screenshots