Description
Mineria is an ancient Demon Lord—the strongest being alive and ruler of her own castle—who has grown bored with her endless power. Out of sheer ennui, she creates an erotic trap dungeon beneath her stronghold using a spell from a random book. The magic backfires, trapping her inside her own creation with her powers severely drained. To escape and recover her strength, Mineria must navigate three dungeon floors and a mysterious monster village while managing her Lewdness meter: the more she falls to traps and enemies, the closer she comes to surrendering to pleasure. The game is a roguelike-style adventure where each run teaches her more, raises her Lewdness cap, and inches her toward one of six possible endings.
Gameplay revolves around resource management and incremental progression. Lewdness rises when caught by traps or enemies, and builds passively over time; hitting the cap triggers a loss scene. Food and water reduce Lewdness, while Mana serves as both spell budget and dignity—depleted Mana leaves her vulnerable. The twist: she can trade increased Lewdness capacity for Mana at a two-to-one ratio, forcing strategic choices between endurance and magical power. Escape attempts unlock new scenes and permanently raise her Lewdness cap, creating a loop that gradually opens new content.
Screenshots