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Through the Looking Glass

Through the Looking Glass

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Developer HakOSGames
Status in-development
Version 0.1.5.0
Released 2026-05-24
Price free
Languages en
Platforms windowsmaclinux
3D Game Corruption Dating Sim Drugs Dystopian Setting Groping Hand Job Male Protagonist POV RPG Sandbox Sexual Harassment Turn-Based Combat

Editorial Has potential

Through the Looking Glass is a survival/adventure game with real mechanical depth—stat checks matter, exploration rewards planning, and combat carries genuine weight. The community appreciates the systemic approach to choice and the Black Survival-like scavenging loop. However, the build is visibly mid-development: door-loading bugs, stat inconsistencies, UI gaps (no global inventory access, perks don't show equipped effects), and the magazine-middle-click viewer fails. A major frustration is combat QTE; many would prefer it optional or replaced with dice rolls, and the threat/intimidate path currently trivializes encounters. Minigame difficulty is also opaque—stat requirements aren't shown, leading to repeated failure. On creative merit, the game shows promise: meaningful systems and a compelling direction. On polish, it needs work; several quality-of-life oversights (time selectors for long actions, consistent loot scaling, manual conversation exit) make it feel incomplete rather than intentionally austere.

Description

You are an ordinary man living in a coastal city when a biological agent wipes out over 90% of the population overnight. The island is immediately locked down with no rescue or evacuation. You survive alongside your neighbor Alice, a blind woman with nowhere else to go. While you scavenge the abandoned streets for food, equipment, and supplies, Alice maintains your household and supports your survival. Together you must navigate a lawless, dangerous world, uncover the truth behind the outbreak, and find a way to escape—or decide what your relationship with Alice will become as resources dwindle and moral lines blur. The game blends post-apocalyptic survival, turn-based combat, resource management, and relationship dynamics with mature themes and player choice.

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