Editorial Has potential
Through the Looking Glass is a survival/adventure game with real mechanical depth—stat checks matter, exploration rewards planning, and combat carries genuine weight. The community appreciates the systemic approach to choice and the Black Survival-like scavenging loop. However, the build is visibly mid-development: door-loading bugs, stat inconsistencies, UI gaps (no global inventory access, perks don't show equipped effects), and the magazine-middle-click viewer fails. A major frustration is combat QTE; many would prefer it optional or replaced with dice rolls, and the threat/intimidate path currently trivializes encounters. Minigame difficulty is also opaque—stat requirements aren't shown, leading to repeated failure. On creative merit, the game shows promise: meaningful systems and a compelling direction. On polish, it needs work; several quality-of-life oversights (time selectors for long actions, consistent loot scaling, manual conversation exit) make it feel incomplete rather than intentionally austere.
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