Editorial Has potential
Those Were the Days is an early-stage point-and-click adventure with isometric pixel art—a rare departure from the visual-novel saturation of adult games. The developer has clear technical ambitions: inventory, dialogue choices, an overworld map, and character customization are either complete or imminent. Community sentiment is cautiously optimistic; players appreciate the retro aesthetic, the explicit focus on body-type variety (notably, detailed pubic and body hair), and the promise of mechanical depth beyond static scenes. Feedback on the single playable bathroom scene is positive, and the roadmap (transgender options, multiple character arcs, player voting on future content) signals genuine creative intent. The elephant in the room is development stage: version 0.0.1 with only one scene means there is almost nothing to judge yet. A handful of reports note missing navigation and unclear progression, consistent with a very early build. The AI-art debate appears in reviews—some players object, others accept it as a tool within a hand-drawn workflow. If the developer delivers on the technical foundation and character writing, this has real potential; right now, it is a proof-of-concept waiting to prove itself.
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