Description
You are an ambitious businessman in his mid-twenties, temporarily in charge of a regional electronics company branch. You have 60 days to turn it around and prove your management skills. As you navigate the company and the town, you meet various people—colleagues, staff, and locals—and gain opportunities to help or exploit them for personal gain. Your choices determine outcomes: you can pursue a good-guy path or embrace a morally corrupt route with blackmail, coercion, and manipulation. The game features a sandbox-style structure with branching relationships, multiple character storylines, and an emphasis on player agency. Note that as of this version, bad-guy content is significantly more developed than the good-guy path.
Screenshots