Description
A mysterious tower suddenly appears in the northern wilderness. Local authorities deploy a captured thief named Salifa, equipped with special tentacle-based armor, to explore and secure the structure—which may harbor monsters, invaders from another world, or unknown dangers.
The game is a turn-based RPG where Salifa uses the armor's power to fight enemies and progress through the tower. However, taking damage causes the armor to encroach on the host, entering a "berserk" state that boosts combat ability but strips the player of control over actions. Balancing this corruption mechanic—whether to avoid or exploit the berserker state—is central to strategy and progression. As the adventure unfolds, the armor unlocks new forms, each with distinct abilities to leverage in combat and exploration.
Screenshots