Description
A modern-era school adventure where the protagonist, a second-year student at Yunagi Academy, navigates a unique economy: points earned through test scores can be spent on anything and replace part-time jobs. Life is peaceful until a mysterious organization takes over the school and introduces a radical new rule—points can now be stolen from opponents by making them climax. The power dynamic between boys and girls shifts dramatically. The game features multiple branching paths and endings as the protagonist must strategize to graduate safely while managing relationships and the new competitive landscape.
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