Description
Two dungeon-crawling games focused on combat and resource management. The first, "Some Quest," is a straightforward action game where you fight enemies, collect money, sell items, and repeat—with no story, leaving it to the player when to stop. The second, "The Great Land," evolves the formula with increased strategic depth: you must carefully manage items and allies to progress through increasingly difficult stages, culminating in a final stage that demands tactical planning to clear. Both emphasize gameplay over narrative.
Screenshots