Editorial Meh
Rejected Doll presents itself as a choice-driven trainer game with branching narratives, but the creative execution undermines its ambitions. The writing is inconsistent—the protagonist's relationship terms (Master, brother, player's name) shift arbitrarily rather than reflecting player choice, and story beats appear to trigger out of sequence, making the clone's personality seem erratic rather than responsive to your actions. The premise involves sexual coercion and assault as plot drivers, framed without meaningful consequence or player agency over tone. Some players report discovering hidden story threads (an alternate route involving the original character, seasonal events, potential endings tied to specific untraceable dialogue choices), suggesting depth exists, but most reach a dead end with no clear objective or conclusion. The build is severely compromised: the save system is fundamentally broken—stats reset to zero after loading, the protagonist dies unpredictably from stat fluctuations (hunger mechanics are described as "bugged"), and basic UI elements display in the wrong language. One recent player claims a patched version runs acceptably, but the weight of reports suggests instability is common. The game reads as unfinished and technically negligent, yet community interest in its hidden mechanics and story suggests there is something worth salvaging beneath the broken surface.
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