Editorial Meh
Rejected Doll is a stat-management / training sim where you raise a clone princess through discipline and care, with branching endings tied to your treatment of her. The creative concept—a Princess Maker–style game with dark, absurdist death mechanics and secret routes involving the original—has merit and players who engage deeply find genuine content (multiple endings, hidden scenarios, character arcs). However, the game is severely hamstrung by a broken save system: loading a save file causes stats to reset to zero, making save-scumming or session breaks impossible, and the overall stat-drain mechanics are so opaque that many players kill their character on day one without understanding why. The community consensus is divided: a handful of players who restart the game frequently and decode the mechanics via community guides find it playable and enjoy the weird premise, but the majority hit a wall immediately and report the experience as pointlessly frustrating rather than challenging. The game needs either a comprehensive in-game tutorial or a complete save-system overhaul to be worth recommending.
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