Editorial Has potential
Owned by My Master is a management trainer with a simple feedback loop: work your character, reward or scold based on performance, talk to build affection, and maintain discipline to avoid a bad ending. The art is solid, and players who grasp the (poorly explained) mechanics report finding it engaging, though the grind can feel repetitive. The core problem is a half-translated build that leaves critical UI untranslated—menus, action descriptions, and even sleep-related commands remain in Japanese, forcing players to trial-and-error their way through balance mechanics or rely on external translation tools. Multiple players report confusion leading to unwanted punishment sequences or game-overs. The game is playable for determined fans of the trainer genre, but the translation gap makes it genuinely frustrating for newcomers.
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