Editorial Has potential
Our Father's Sins is a sandbox/visual-novel hybrid with genuine creative promise—players consistently praise the character renders and what story they've encountered so far—but the current build is a technical mess that blocks enjoyment for many. Freezes during key dialogue, invisible cursors, UI overlap, and progression-blocking bugs recur across multiple reports; the developer is responsive and patching actively, but the game remains effectively unplayable for a significant portion of players even on fresh installs. The Unity engine choice is drawing particular criticism from the community as a poor fit for this type of game compared to alternatives like RenPy. If you're willing to wait for stability patches and don't mind a work-in-progress with limited content so far, there's something worth following here—but right now, expect frustration.
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