Description
A strategy game built on a custom battle system derived from shogi (Japanese chess), where players engage in combat that emphasizes persuasion and alliance dynamics. During story mode, special events trigger based on how many times allies are cuckolded or charmed in battle; these events can create chain-reaction scenarios affecting characters not directly involved in combat. The game features a free-play battle-only mode for practice. In this iteration, a status screen and equipment system have been added, allowing players to either strengthen favored characters or equip them with weakening items. Estimated playtime is 8–12 hours.
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