Editorial Has potential
Not a Succubus is a work-in-progress adult game that remixes the mechanics of "No I'm Not A Human"—players must identify and avoid letting succubi into their home while managing a cast of hand-drawn characters. Community response is broadly positive: players praise the character art, find the core gameplay loop engaging (especially the tension of not knowing who is human or succubus), and appreciate the developer's active engagement and roadmap. The game draws consistent enthusiasm for its premise and execution so far. However, the experience is plainly unfinished. Animations run at low frame rates for some players; several features (easy mode, anal scenes, special post-conversation encounters) are promised but not yet live; and the build feels sparse—one reviewer noted "barely any gameplay" alongside the main sex scenes. A contentious thread over AI art in side characters and earlier placeholder assets has cast a shadow, though the developer claims all visitor and sex scenes are hand-drawn and has committed to replacing remaining AI-assisted elements (like placeholder NPCs and voice work) in coming updates. Community feedback is divided on the art but united in patience; players are waiting for October's next patch. For its audience—players comfortable with in-development builds and drawn to the succubus-identification premise—it's worth the wait; for those wanting a complete, polished experience right now, the gaps are real.
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