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Millhaven

Millhaven

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Status in-development
Version 0.5.3
Released 2026-07-12
Price free
Languages en
Platforms windowslinux
2D AI-CG Corruption Dating Sim Groping Hand Job Infidelity Male Protagonist Management Netorare Oral Sex Romance RPG Sandbox Swinging Voyeur

Editorial Meh

Millhaven is a mechanics-driven dating sim where you court two women, manage their loyalty and corruption stats, and navigate rival interference. The community praises the depth of choice — you can pursue monogamy, NTR, corruption with fidelity, or other paths — but feedback reveals a real tension: the stat system creates a grinding bottleneck (especially the 4K-point NTR climb) that leaves players feeling they must carefully manage numbers rather than roleplay freely, and the game feels notably hollow when a character is absent. Some players want more "middle ground" corruption options without committing to full NTR routes. Performance is a recurring concern, particularly with phone chat logs and peep scenes causing lag and high memory usage; a Windows 7 compatibility issue has also been reported. The creative scope is ambitious and the routes exist, but execution feels constrained by its own systems.

Description

Millhaven is an adult sandbox dating sim set in a village divided between cyber-enhanced merchants and tribal warrior clans. You arrive with a fresh start and become entangled with two women—Yuki, sweet and reserved, and Mia, bold and adventurous—while two rivals, Marcus and Raven, pursue them as well. The core gameplay revolves around time management across a day cycle, relationship building through conversations and dates, and navigating a complex economy of jobs and rent. Your choices determine whether relationships evolve toward true love, rivalry, hotwife arrangements, or darker corruption paths. The game tracks two separate stats—NTS (consensual sharing you arranged) and NTR (cheating she initiates)—which gate different content and endings. Features include a conversation system with 32 topics, confrontation scenes tied to specific sexual acts, a mood system affecting character behavior, and a basement "arrangement" mechanic with potential recovery paths. Multiple ending routes per character support ongoing gameplay rather than abrupt conclusions.

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