Editorial Meh
Making Lovers: First Blush follows the established formula of its predecessor: a protagonist meeting four girls at a festival, choosing one route, and exploring that heroine's story in isolation. The art and character writing are competent, and players appreciate the theatrical humor and the new soundtrack. However, community consensus is divided and lukewarm. Some find the new heroines less compelling than the original game's cast, and several note that the common route feels rushed, leaving little time to connect with the girls before committing to a route. The shift toward longer, more frequent H-scenes (Sakurako reportedly has 8 compared to 4–5 in the original) appeals to some but underwhelms others who preferred the pacing of the first game. The game delivers what fans of the series expect, but it plays safe—most reviewers describe it as "generic," "bland," and a step down from Making Lovers itself. A solid visual novel for the already-converted, but not a reason for newcomers to jump in. The build appears stable in the current release, though a handful of reports mention unpack errors and occasional launch issues; these are isolated and unconfirmed. The game ships uncensored and in English by default.
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