Editorial Don't bother
Lust: Secret House arrives with considerable baggage. The developer made bold claims about delivering cinematic quality and branching narratives, then released a sparse mini-demo (65 renders, many of inanimate objects) that felt disjointed and underwhelming—falling short of the promised vision. More damaging: the inclusion of optional NTR content, added apparently in response to a community poll, has overshadowed the project entirely. The community is deeply divided and frustrated. Critics argue that optional content still taints the game's appeal and signals the developer may prioritize polls over a coherent vision; defenders note the renders show promise and NTR remains avoidable. The developer's defensive responses to criticism—including calling detractors "monkeys"—have further eroded goodwill. A handful of players praise the character designs and lighting, but they are drowned out by concerns about direction, arrogance, and whether this is a serious project or a cash grab. Community feedback is sharply split, with credibility issues looming large.
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