Description
A visual novel / choice-based narrative game set during a single summer month. You play as an introverted student whose childhood friend Ichika, a fashionable and outgoing woman, unexpectedly moves in after water damage to her apartment forces a month-long stay. The game spans 30 days, divided into four daily time periods. Each day you choose how to spend your time—working, self-improvement, or seeking out Ichika—which advances time and affects your relationship with her. As affection grows, opportunities unlock for deeper connection, culminating in evening drinking games where conversation choices matter and can lead to intimate scenes. The core mechanic involves managing 30 days strategically: relationships have affection thresholds at set story points (days 11, 21, 30), and failing to maintain them ends the story early. The game features encounter events, dialogue trees, and branching outcomes based on your choices.
Screenshots