Description
A story-driven action game set in a mountain village struck by sudden catastrophe. Players control a knight apprentice boy and his village girl companion as they fight to survive and protect each other. The game emphasizes stealth-action sequences, environmental puzzle-solving, and sword-and-tool combat without complex action mechanics. A partner character operates on auto-pilot, responding only to player commands. Player choices and actions directly alter character fates throughout the campaign, often leading to dire consequences. The game uses monochrome graphics for both gameplay and narrative scenes, with multiple illustrations per scene to convey story moments. Progression comes through story events rather than grinding, with adjustable difficulty settings.
Screenshots