Description
A betrayal-driven RPG where an amnesiac protagonist receives a dark contract: befriend ten women through quests and adventures, build their trust, then ruthlessly betray them for reward (information about lost memories and the killer of the protagonist's mother). The game emphasizes psychological manipulation—building bonds through shared adventures, listening, gifts, and support, only to shatter those relationships and subject characters to sexual assault and further exploitation. Features 30+ quest scenarios, trust-building mechanics tracked via in-game parameters, and action RPG combat. Success requires earning trust before triggering betrayal sequences.
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