Editorial Has potential
Gravity Lust is an inventive rhythm-combat hybrid with genuine creative ambition: the battle system fuses music mechanics with RPG progression in ways that feel fresh, the art direction is confident and distinctive, and the story lands for its audience. The tutorial is solid, the challenge is real, and players who click with the core loop report sinking hours happily into it. The current build, however, is rough. Keyboard mapping (QWERTY/AZERTY) causes friction, the battle UI is cramped, dodging and rhythm phases interrupt flow rather than enhance it, and there are graphic bugs (color-grading mishaps on bosses, sprite misalignment). The difficulty curve is punishing—missing rhythm cues forces long backtracking—and some systems (pole selection, experience gain) need streamlining. The game works and is playable, but it feels mid-polish; a developer actively soliciting bug reports and design input suggests they know this and are iterating. For players willing to forgive rough edges in exchange for originality, it's worth a try; for those wanting a finished product, wait for the next update.
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