Description
A narrative simulation where you play John Rook, a 38-year-old former IT worker turned high school English literature teacher in a near-future setting. On your first day, the school administration gives you access to AmieConnect, a social network that lets you secretly monitor your students' private messages, group chats, and online activity—something they don't know about. The game runs on two parallel tracks: by day you teach classes and interact with your seven students face-to-face; by night you browse their hidden conversations and posts on an underground imageboard, uncovering their secrets, fears, and drama.
Your choices are limited by John's age, exhaustion, and personal flaws—you can't play hero, but you can steer the story toward three different endings based on how you handle the moral weight of what you discover. Every piece of private information you find becomes foreshadowing for the intense confrontations that happen at the end of each week. The narrative explores heavy real-world issues: identity, homophobia, isolation, cyberbullying, and what it means to grow up in a world where your data is owned by institutions. It's a story about the generation gap between teachers and students, told through the eyes of someone caught between ethics and duty.
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