Editorial Meh
Doing Things My Way is an ambitious first effort with genuine creative ambition: a mind-control sandbox VN with branching character arcs, special acts, and a protagonist learning to master strange powers. The foundation is there—players engage deeply with the core mechanic and story progression—but the game is hamstrung by persistent technical problems and UI friction that severely limit enjoyment. The sandbox structure creates constant friction. Repeatedly clicking through menus to navigate between locations, sleeping to advance time, and hunting for characters across maps wears thin fast. Act 2 remains plagued by broken image-loading code, soft-locks when time-of-day gets stuck, and sequence-breaking bugs (missing first interactions, story branches failing to trigger if events are done out of order). Android support is incomplete (menu/save access broken). The developer is responsive and has improved Act 3's pacing and character focus, signaling genuine growth, but the current build remains rough—especially Acts 1–2—with the workarounds (debug menus, watching Patreon tutorials to navigate softlocks) a sign the game is mid-development, not finished. Newer players will hit multiple progression walls and need external help to proceed.
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