Description
A visual novel about a university freshman named Satomi Honoka who moved to the city with dreams of becoming an affluent Minato Ward socialite. Burdened by debt from purchasing luxury brand items to maintain this lifestyle, she is approached by a debt collector with an unusual proposition: ride a specific train at the same time each day for a week. The game follows her coerced experiences on these train rides, which escalate in nature. The narrative explores themes of coercion, humiliation, and the protagonist's gradual psychological degradation through increasingly explicit encounters. The core gameplay involves a dark, non-consensual scenario set on public transportation.
Screenshots